Week 18/2023

Featuring a selection of landscape films that are haunted by death, resilience and resurrection, this week’s selection is a testimony to the power of landscape.

Together with Courtisane, Art Cinema OFFoff pays tribute to the recently deceased Jean-Marie Straub by presenting a triple bill that includes Straub’s first solo film, Le genou d’Artemide (2008). After the death of his partner Danièle Huillet in 2006, Straub continued to make more than twenty short films. They were described by Claudia Plummer as “mourning-works, acutely indebted to Huillet’s past presence and present absence.” On May 1, the date of her birth, two of these films will be shown on new 35mm prints with English subtitles.   

This Is Not a Burial, It’s a Resurrection (2009) was shot in Lesotho, South Africa, where Mary Twala Mhlongo plays an 80-year-old widow who’s busy preparing for her own funeral after the loss of her last remaining relative until she takes up the resistance to the construction of a dam that would wipe her community and ancestral burial ground off the map. Sadly, the leading actress passed away herself shortly after finishing this film. 

Travelling across three valleys and continents, from Lesotho’s Valley of Tears (Phula ea Meokho) to behind the mythical slopes of Etna in Straub-Huillet’s Schwarze Sünde, we continue onwards to cross the Americas in Gus Van Sant’s Gerry (2002). In this first part of his Death Trilogy, we get lost on a hike through Death Valley. A work of creative geography across the California desert, Argentina, and parts of Utah’s Salt Flats, Gerry will be screened in open air at De Koer in Ghent with a new live soundtrack by Ananta Roosens on violin and Mostafa Taleb on a Persian bowed string instrument called the kamancheh.

Gerry
Gerry , Gus Van Sant, 2002, 103’

Two friends, both called Gerry, decide to go hiking in the American desert. After wandering off the beaten track they soon end up lost, leaving them no choice but to keep walking and try to find a way out.

 

“In a big, protective car, they are peacefully driving on well-defined roads, neatly delineated by markers and safely punctuated by directional signposts. The smoothness of their driving is even heightened by the stability of the camera and its relatively fixed framing, by the subtraction of the sound of the car in the soundtrack, as well as by the use of Arvo Pärt's soft, delicate music. In the opening sequence, driving is thus tantamount to an easy, fast, fluid; and forward way of travelling. In the rest of the film, walking contrasts sharply with this modern speed and hypermobility. As opposed to driving, walking takes a lot of time, effort, and energy. The film insists on the slow and continuous temporality of walking through its numerous and extended sequence shots and its (consequently) rare cuts and ellipses. This stretched temporality, as well as the timelessness of the landscapes, induces a form of temporal ungrounding that heightens the characters' spatial disorientation and existential displacement, as much as it gives them time for philosophical questioning. This all seems to suggest that in our contemporary societies, people live in a signposted world with already traced spatial and existential trajectories; that there is not much space (and time) for exploring the back roads, for going the wrong way and learning from mistakes.

Sophie Walon 1

 

Scott MacaulayWhat about the sound design? You told me that it was inspired by Tomb Raider — the minimalism of the design and all the crunching sounds when the characters are walking. In a weird way, the Tomb Raider movie should have been like your movie. If you’ve ever played Tomb Raider, there is a lot of walking and not much action.  

Gus Van Sant: Actually, when I heard they were doing Tomb Raider, I was kind of interested in it, but I also knew that they were thinking in terms of an action movie, and the game’s not like that. I mean, there are action moments, but there’s lots of other stuff going on – swimming, walking, climbing through great expanses. One of the cool things about it is the sound, but also the camera. I showed the game to Harris before we shot. The way the camera works in Tomb Raider, if you want to call it a camera, is that it sort of swings and swims around, always keeping the central figure somewhere in the middle of the frame. I showed it to Harris, thinking it would be really great if our camera could do exactly what this camera does. He thought we could do it, but only at a very great expense. You’d need some kind of bizarre Hovercraft to make the camera behave like that! So we tossed that “Tomb Raider-camera” point of view out the window, but we kept the silence of the soundtrack. In some ways, Gerry is Béla Tarr fused with Tomb Raider!

Scott Macaulay in conversation with Gus Van Sant 2

  • 1 Walon, Sophie. “Existential Wanderings in Gus Van Sant's "Walking Trilogy": Gerry, Elephant, and Last Days.” In Walking and the Aesthetics of Modernity, edited by Klaus Benesch & François Specq, 213-226. Palgrave Macmillan, 2016.
  • 2 Gus Van Sant, “Sands of Time,” interview by Scott Macaulay, Filmmaker Magazine.
screening
De Koer, Ghent
This Is Not a Burial, It’s a Resurrection
This Is Not a Burial, It’s a Resurrection , Lemohang Jeremiah Mosese, 2019, 122’

When her village is threatened with forced resettlement due to reservoir construction, an 80-year-old widow finds a new will to live and ignites the spirit of resilience within her community.

EN

“I come on set or to the page as a novice, an amateur. I have allowed myself to dream and not filter anything. I have come to understand that ideas have a life of their own, all I have to do is to free them from myself. Technique and language are things to be used but not necessarily embraced. Of course, this comes with years of making bad art. As far as the camera and composition, Pierre, my DP, and I had synchronised love and passion for beauty. He has a very particular way of seeing light. I called him ‘the god of the sun’. I also trusted him with the choice of camera we should use, which was the Sony Venice. It served us best in low light conditions since we did not have much lighting gear. We had to make do with the light we had in no-man’s land. [...] I wanted to develop a new cinematic language. I was heavily inspired by Brechtian Theatre, which recognised the ability of Naturalistic theatre to have great social influence, but at the expense of its capacity to arouse aesthetic pleasure.

I am hopeful that Resurrection will provoke rational self-reflection, just as Brecht’s Epic Theatre encouraged a critical view of the action on the stage. I hope that each person who engages with the film will allow their own ideas around it to permeate and take on their own form.”

Lemohang Jeremiah Mosese1

screening
Cinema Nova, Brussels
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